I was quite pleased that not much had to be changed. A few months before the PC version was scheduled to be released the original source code was found. The project also helped me to better understand trigonometry! That hobby project would lead directly into the remaster of Turok.
It was a fun learning experience that allowed me to understand the format of the game assets and the compression techniques that they used for animations. It wasn’t anything that I thought that I would ever use, I just wanted to know how the game worked, how the original developers were able to overcome the limitations of the time and how level data was treated. I can still remember spending countless hours playing Turok at my local Funcoland store! So having the opportunity to work on the remasters of these classic titles was something that I was really eager to do.Įven before I joined Nightdive, I was working on a hobby project that aimed to recreate the original Turok through reverse engineering. When they were first released, Turokand Turok 2: Seeds of Evil really stood out to me as offering a unique experience different from other FPS titles of the time.